Grass = {}
Grass.__index = Grass
 
function Grass.new()
    local instance = {
      
    }
    
    setmetatable(instance, Grass)
    return instance
end

setmetatable(Grass,{__index = WorldObject})

function Grass:getTexture()
  return textureGrass
end

function Grass:getType()
  return "Grass"
end

return Grass